I gave a 5 minute talk on ‘Ux for conversational interfaces’. Here’s the individual slides + running commentary: (more…)
This post is part of a trilogy of posts to document my initial (and crude) investigations into Speculative Design and all its friends.
In here l’ll elaborate on my understanding from the book: ‘Speculative everything’ by Anthony Dunne & Fiona Raby.
What is speculative design?
Part 1, is a collage of the snippets that tickled me the most in my initial (online) investigation on Speculative, Critical and Fiction Design (I know the latter is really Design Fiction but, hey ho, it didn’t work with the other 2 and I like trilogies…).
Part 2, will be about what I find in the book ‘Speculative everything’ by Anthony Dunne & Fiona Raby.
Sharing my sketches from Eva-Lotta Lamm’s workshop ‘Sketching interfaces‘ for @generateconf London 2016.
I was one of the participants of the 2 day Appathon organised by NEST in conjunction with TCS and The Open University. Our tool ‘Save up’ won the challenge!
Right, this title is big and juicy. I feel the pressure, but I am not going to give into it. I’m just going to get on with writing a little bit about where I am as a Designer and where I want to be.
I just changed jobs. My move from a large consultancy to an agency was motivated by me wanting to focus on interaction design and work in a design led environment.
In conjunction to me wanting to get a more interaction design led portfolio I also want to move into the Digital+Physical environment.
And that is me setting my intention for the next year. That’s all.
Dustin gave the opening talk for the PushConference 2015. He focused on process and on 4 points that will NOT set you up for success:
1. Not establishing success criteria
2. Designing for the wrong person
3. Not exhausting your options
4. Being too clever
One revelatory moment came when Dustin plotted 4 design disciplines in one line:
I first became aware of Simone’s work when I was doing my own toaster installation. I take him as a great reference of someone that is mastering the juxtaposition between digital and physical in a way that challenges the current hype around connected objects.