Part 3 – What is Speculative / Critical / Fiction / Design?

This post is the final part of a trilogy of posts that document my initial (and crude) investigations into Speculative Design and all its friends.

Part 1, is a collage of the snippets that tickled me the most in my initial (online) investigation on Speculative, Critical and Fiction Design.

Part 2, highlights from the book: ‘Speculative everything’ by Anthony Dunne & Fiona Raby.

This post grabs relevant passages from Speculative – Post-Design Practice or New Utopia? available from: https://www.researchgate.net/publication/303686592_Speculative_-_Post-Design_Practice_or_New_Utopia

Exhibition website: http://speculative.hr/en/

Out of all the reading I have done, this is the most complete take on things, perhaps because it looks at all the people and concepts that are mentioned on the other 2 parts and makes the connections between them clear. It also adds a more global lenses to the thing and exposes the western centricity of it all.

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Preparing for ‘Future artefacts’ course at CIID

The folks at the Copenhagen Institute of Interaction design (CIID) are running a summer school and I will be joining them for a week long course on future artefacts 🙋. I am crazy excited because this will allow me to make tangible my recent explorations on speculative and critical design.

My practice has always been one of thinking through doing, yet I have in the past used my personal blog to document and reflect on my practice.

In this post I’ll document the things I am exploring in preparation for the course into 3 buckets: (more…)

UX for conversational Interfaces

I had a great evening with the community of@LadiesthatUX_LN – a monthly meetup for women in Ux based in London. There’s more of these in different cities: ladiesthatux.com.

I gave a 5 minute talk on ‘Ux for conversational interfaces’. Here’s the individual slides + running commentary: (more…)

Setting my intention for the kind of UX designer I want to be

Right, this title is big and juicy. I feel the pressure, but I am not going to give into it. I’m just going to get on with writing a little bit about where I am as a Designer and where I want to be.

I just changed jobs. My move from a large consultancy to an agency was motivated by me wanting to focus on interaction design and work in a design led environment.

In conjunction to me wanting to get a more interaction design led portfolio I also want to move into the Digital+Physical environment.

And that is me setting my intention for the next year. That’s all.

 

Process is what shapes the products we build – Dustin Senos

Dustin gave the opening talk for the PushConference 2015. He focused on process and on 4 points that will NOT set you up for success:

1. Not establishing success criteria

2. Designing for the wrong person

3. Not exhausting your options

4. Being too clever

One revelatory moment came when Dustin plotted 4 design disciplines in one line:

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