Part 3 – What is Speculative / Critical / Fiction / Design?

This post is the final part of a trilogy of posts that document my initial (and crude) investigations into Speculative Design and all its friends.

Part 1, is a collage of the snippets that tickled me the most in my initial (online) investigation on Speculative, Critical and Fiction Design.

Part 2, highlights from the book: ‘Speculative everything’ by Anthony Dunne & Fiona Raby.

This post grabs relevant passages from Speculative – Post-Design Practice or New Utopia? available from:

Exhibition website:

Out of all the reading I have done, this is the most complete take on things, perhaps because it looks at all the people and concepts that are mentioned on the other 2 parts and makes the connections between them clear. It also adds a more global lenses to the thing and exposes the western centricity of it all.



Preparing for ‘Future artefacts’ course at CIID

The folks at the Copenhagen Institute of Interaction design (CIID) are running a summer school and I will be joining them for a week long course on future artefacts 🙋. I am crazy excited because this will allow me to make tangible my recent explorations on speculative and critical design.

My practice has always been one of thinking through doing, yet I have in the past used my personal blog to document and reflect on my practice.

In this post I’ll document the things I am exploring in preparation for the course into 3 buckets: (more…)

UX for conversational Interfaces

I had a great evening with the community of@LadiesthatUX_LN – a monthly meetup for women in Ux based in London. There’s more of these in different cities:

I gave a 5 minute talk on ‘Ux for conversational interfaces’. Here’s the individual slides + running commentary: (more…)

Setting my intention for the kind of UX designer I want to be

Right, this title is big and juicy. I feel the pressure, but I am not going to give into it. I’m just going to get on with writing a little bit about where I am as a Designer and where I want to be.

I just changed jobs. My move from a large consultancy to an agency was motivated by me wanting to focus on interaction design and work in a design led environment.

In conjunction to me wanting to get a more interaction design led portfolio I also want to move into the Digital+Physical environment.

And that is me setting my intention for the next year. That’s all.


Process is what shapes the products we build – Dustin Senos

Dustin gave the opening talk for the PushConference 2015. He focused on process and on 4 points that will NOT set you up for success:

1. Not establishing success criteria

2. Designing for the wrong person

3. Not exhausting your options

4. Being too clever

One revelatory moment came when Dustin plotted 4 design disciplines in one line: