A series of seminars and discussions will be run about the impact of technology in art as well as the meaning, boundaries and issues of interaction and participation in New Media and Digital Art.
I attended Seminar 1: Interactivity and audience engagement (art, technology and participation)
Chaired by Régine Debatty – with Tine Bech, Graeme Crowley and Tom Keene
Régine Debatty is a blogger, curator and critic based in London and Turin. She writes about the intersection between art, science and social issues on her blog we-make-money-not-art.com. She also contributes to several European design and art magazines and lectures internationally about the way artists, hackers and designers use science as a critical medium for discussion. She recently co-authored the ‘sprint book’ New Art/Science Affinities Published by: Miller Gallery at Carnegie Mellon University + CMU STUDIO for Creative Inquiry
Tine Bech is a visual artist and researcher working with interactive installations and public art. She was born in Denmark and now lives and works in London. Bech’s practice is concerned with how we engage with our immediate environment and aims to create experiences of immersion and play. The work is intentionally accessible through the use of location and materials and often ‘hums and reacts with a playful anthropomorphic life that is liable to take you by surprise. Projects have centred on the use of interactive electronics and location tracking technology, urban spaces and environmental elements such as gravity, water, sound and light. http://www.tinebech.com
Graeme Crowley is a London-based designer and artist, specialising in new media design, photography and multi-media installations. He is a principal of Tui Interactive Media, one of the UK’s most established digital agencies, and a founding member of The Café Society, an internet-based group of artists, who exhibit and organise gallery events and workshops around the world http://cafesociety.org/blog/.
Tom Keene is an artist whose work explores the intersection of technology, network cultures and participation. Predominately utilising free software toolsets, his multi-diciplinary work has utilised bio-sensors and mobile phones, collaborative online publishing technologies, sensor driven environments, reactive video and robotic installations to participatory arts projects in community settings. Often working in collaboration, recent projects have involved biosensing and networked performance with Anna Dumitriu and participatory sign making with Kypros Kyprianou. www.theanthillsocial.co.uk
Inspiring, interesting and spot on Interactive arts. The crowd was small and specialized. It felt like we were all taking the same language. Booked for the next ones already. Join me there.
picture from http://www.theanthillsocial.co.uk/node/171